#ifndef SW_PLAYER_AI
#define SW_PLAYER_AI

#include "iPlayerAI.h"
#include "PEHandRange.h"

class SWplayerAI : public iPlayerAI
{
	
	WRPushTypeContainer _pushCalc;
	
public:
	SWplayerAI(){};	
	~SWplayerAI(){};
	
	float GetPushPnt(HoldemState & aHs,int player=0);
};

#endif